Carmageddon TDR2000 FAQ
by RCS


  • What is TDR2000?
  • Who made TDR2000?
  • What are the minimum requirements for TDR2000?
  • Will there be a Mac version?
  • Are people who play TDR2000 sick?
  • Why does the UK version have zombies in it?
  • What are the controls?
  • What 3D support is there?
  • How do I play a Network game?
  • What about Internet play?
  • Is there modem play?
  • What about cheats?
  • How do I take screenshots?
  • Is there a car editor?
  • Is there a track editor?
  • How do I change the multiplayer options? (time limits, etc)
  • How do I get CPU cars in multiplayer?
  • How do I make the tank fire?
  • How about some carmageddon links?




  • What is TDR2000?

    Well, it's a computer game. Some people (particularly parents and government officials) seem to have trouble understanding this, but TDR2000 is, in fact, just a computer game. It's not a ploy by Satan, it's not an Incarnation of Evil, and it's not a plot by General Motors to cut down on pedestrians.
    Honestly. I've double checked my research, and the 'computer game' theory is accepted scientific fact.

    At it's core, it's a demolition racing game with outstanding physics and damage effects. You also get to squish pedestrians.
    It's the third in the Carmageddon series, following the popular Carmageddon and Carmageddon 2.


  • Who made TDR2000?

    Torus Games, a developer based in Australia, created TDR2000.
    It is distributed worldwide by Sales Curve Interactive (SCi).


  • What are the system requirements?

    Unconfirmed at the present time, although a 400 with a good 3D accelerator is probably be required.


  • Will there be a Mac version?

    Although there were Mac versions of both previous Carma games, it seems unlikely that TDR2000 will be ported over. There may, however, be an X-Box version.


  • Are people who play TDR2000 sick?

    No, of course not. While TDR2000 is pretty gory, and the main character is insane, it's just a game.
    Playing TDR2000 doesn't make someone a demented maniac any more that playing Tomb Raider makes them a fat-chested archaeologist with a fetish for killing endangered animals.


  • Why does the UK version have Zombies in it?

    The BBFC have banned the blood versions of all the Carmageddon games, so the zombies were put in instead. There are patches available restore the normal pedestrians, if you have the Zombie-version.


  • What are the controls?

    Either a joystick or the keypad is used to control your car, while the arrow keys change the camera postition.

    KeyEffect
    SpaceHandbrake
    BackspaceRepair car
    InsertRecover car (flip)
    CToggle cockpit view
    HHorn
    ZGear down. (or jump the starting gun)
    PToggle pratt-camm on/off
    SToggle sound on/off
    -Toggle peds on/off
    Delete
    End
    Page down
    TabMap


  • What 3D support is there?

    TDR2000 offers Direct 3D acceleration, which supports all major cards. There is also a software mode, although the system requirements are very high.


  • How do I play a Network game?


  • What about Internet play?

    TDR2000 supports internet play, however there is currently no dedicated server option, and no central lobby to find games. You must know the IP of the person you are connecting to.
    Note that TDR2000 has trouble handling the latency and bandwidth problems generated by the internet, so the game will often be very laggy and unstable.
    While it would be nice to have perfect TDR2000 games over the 'net, it just isn't going to happen. Games of this type really cannot handle latency.

    There are a lot of explanations for this, and a lot of enhancements that can be made to improve it (eg: prediction code, etc).
    It doesn't alter the fact that because of the type of game it is, TDR2000 will always have problems over the net. Simply put:

    1) TDR2000 is a fast paced game. The cars move a long way in a short time, so a comms spike would totally mess up the game. The characters in Quake, for example, don't move so quickly.
    If you loose connection for 2000ms (Not exactly uncommon), a car you were chasing might warp half way across the map. You might get rammed and wasted by dumpy before you even knew he was there.

    2) Exact position is vital. In Quake 3 or Unreal Tournament, most of the combat is at a distance, so with bullets flying about it's not vital that each character is in exactly the same position on each machine. That's not the case with TDR2000. After a ram, the cars bounce off each other. If the cars are not in exactly the same position on each computer, they will wind up in totally different locations. The game will get badly out of sync. Prediction code is of less use since what happens is so dependant on exact positioning.


  • Is there modem play?


  • What about cheats?

    Open the console by pressing the tilde key (~). You can then type various codes. Be aware that all codes are case sensitive.

    codeeffect
    versionshow version
    hereComesTroubleenable cheats
    openLevelsGuvaccess all levels
    invincibleMakes car invulnerable
    cash+10000 cr
    setCar [CARNAME]Changes your car
    makeai [CARNAME]Creates and enemy car


  • How do I take screenshots?

    Hit [CTRL-Print Screen]. The screenshot will be placed in the 'screenshots' directory.


  • Is there a car editor?


  • What about a track editor?


  • How do I alter the multiplayer options? (time limits, etc)


  • How do I get CPU cars in multiplayer?

    This is something that is unfortunately not possible in TDR2000, despite being promised. You cannot have computer controlled AI cars or cops in multi-player games.


  • How do I make the tank fire?

    Collect ammunition and press the left control key.


  • How about some Carmageddon links?

    Click here for Carmageddon Links




    RCS's TDR2000 FAQ, v0.1