Well, it's a computer game. Some people (particularly parents and government officials) seem to have trouble understanding this, but Carmageddon is, in fact, just a computer game. Honestly. I've double checked my research, and the 'computer game' theory of Carmageddon is accepted scientific fact.
At it's core, it's a demolition racing game with outstanding physics and damage effects. You also get to squish pedestrians.
No, of course not. While Carmageddon is pretty gory, and the main character is insane, it's just a game.
The BBFC banned the original version of Carmageddon, so the zombies were put in instead. This decision has been overturned, and you can now buy the full-gore Max Pack in the UK. There are patches available restore the normal pedestrians, if you have the Zombie-version.
It was created by Stainless Software, and distributed by SCi and Interplay.
It's currently available for the PC, Mac, PlayStation and N64.
Playing Carmageddon doesn't make someone a demented maniac any more that playing Tomb Raider makes them a fat-chested archaeologist with a fetish for killing endangered animals.
Key | Effect |
Space | Handbrake |
Backspace | Repair car |
Insert | Recover car (flip) |
C | Toggle cockpit view |
H | Horn |
Z | Gear down. (or jump the starting gun) |
P | Toggle pratt-camm on/off |
S | Toggle sound on/off |
- | Toggle peds on/off |
Delete | Purchase Armour (Multi player only) |
End | Purchase Power (Multi player only) |
Page down | Purchase Offensive (Multi player only) |
Tab | Map |
Rank | Cars |
89 | Vlad, Ed-101, Mech |
55 | Screwie Lewie, Ivan |
38 | Psycho Pitbull, Otis |
21 | Don Dumpster |
9 | The Suppressor (Special forces APC) |
You must waste an enemy car to have a chance at stealing it (You must get the credit. Don't let them fall in the ocean, or onto a mine)
It's quite random- just because you can steal a car doesn't mean you will. It's not uncommon to get halfway through the game before stealing you first car. Exception: You will always steal the Special Forces APC if you wreck it.
There is no other way to steal cars. There are no hints or tricks to make it happen. When you do steal a car, the text "Car added to change list" will flash on the screen.
Oh, and when you finish the game, you get access to ALL the cars. (You must complete the last 5 races and have rank 1 to win the game.)
Note: Many of the cars in the splat pack are also stealable, for example Stig's car, the doozer, the big rig, the monster truck, etc.
Dares (when another driver challenges you) do nothing but move you to the front of the start grid. They have absolutely no other effect.
Hiding on the level "Blood on the rooftops".
You need to do a full install. If you do, you will get the very cool CD audio. (Redbook Audio)
Carmageddon does not have midi music- the midi files and FM setup information was left on the CD from an older build.
You need to use the "-hires" switch on the command line (type "carma -hires").
If you want to play high res in '95, then right click on the Carmageddon shortcut, select properties, program and add the -hires switch to the command Line. You might also want to click on the memory tab, and change MS-DOS protected mode memory (DPMI) to 32000 (Click on the box to enter the value manually). You can also disable the screen saver, and windows hotkeys.
There are 3Dfx patches for both the PC and Mac versions of the game.
For the PC, I advise using the auto-installing 3Dfx patch. It has a file check to avoid attempting to install an incomplete download, a nice user interface, a FAQ, etc.
You can download the 3Dfx patches from quite a few Carmageddon sites, but as a last resort, you can try these links:
Wheels are supported. Set your device to analogue mode (if it's digital) and load any drivers it needs.
Information on configuring the sidewinder pro (and similar digital joysticks) can be found here on Interplay's site.
You have to go into the key set-up screen and set the actions to movements on the joystick: select 'turn left' and then move your joystick left, etc.
Do a full install on all machines. The machine that is the host requires a CD, but the clients do not. (This means one CD can support up to 6 players.)
Carmageddon does NOT support internet play. IPX networks (Computers with network cards that are cabled to each other) is the only way to play Carmageddon multi-player. You must play over a local area network, not the internet.
While it would be nice to play Carmageddon over the net, it just isn't going to happen. Carmageddon really cannot handle latency.
There are a lot of explanations for this, and a lot of enhancements that can be made to improve it (eg: prediction code, etc).
1) Carmageddon is a fast paced game. The cars move a long way in a short time, so a comms spike would totally mess up the game. The characters in Quake, for example, don't move so quickly.
2) Exact position is vital. In quake/duke type games, most of the combat is at a distance, so with bullets flying about it's not vital that each character is in exactly the same position on each machine. That's not the case with Carmageddon. After a ram, the cars bounce off each other. If the cars are not in exactly the same position on each computer, they will wind up in totally different locations. The game will get badly out of sync. Prediction code is of less use since what happens is so dependant on exact positioning.
It's on the roof of a carpark building, up a spiral ramp, just past checkpoint 4. Be aware that sometimes it drives off the roof just before you get to it, so you may not always find it there.
Make sure you have max upgrades and a tough car before you take it on!
You can even play the Carmageddon CD music on an ordinary CD player (but DON'T play track 1- that's the game data)
If you have a full install but get no music, you might want to check the volume in your sound card's DOS mixer. Some cards default to near zero CD volume, and you'll have to increase it.
Since the high resolution version requires VESA 2.0 support, you may need to download
Display Doctor from
Sci-Tech.
Install and run this software before playing Carmageddon. Additionally, the high res version needs 24 megabytes of RAM.
Please note: the high resolution mode is VERY demanding on your system- it is quite likely you will get a poor frame rate unless you have a really powerful system
No other 3D chipsets are supported by Carmageddon. There are no patches for cards like the rendition, powerVR, ViRGE, etc, and Carmageddon does not support OpenGL or Direct3D.
In order for the 3Dfx patch to work properly, you must have Glide installed and run the game in full DOS mode. If you are using a Voodoo 3 card, you may also have to remove the memory manager (EMM386.EXE) from your autoexec.bat file.
Carmageddon 1 Auto-installing 3Dfx patch and
Splat Pack Auto-installing 3Dfx patch
Be warned, these are held on a local ISP in Western Australia and may be slow or unreliable.
Run the game in DOS mode, and select joystick control. When calibrating, forward=accelerate, backward=brake and left and right mean turn the wheel. (so top left corner means accelerate and turn left.)
Joystick, wheel, and other input devices do not work in the demo.
Make sure your network is functioning properly- You need to load network drivers in DOS mode, and they should be on the disk that came with your network card. Usually you run a file called IPX.COM, but some cards have a more complex setup.
The host (the fastest machine) should start a network game, while the others join a network game.
You will experience problems if you try to connect computers in DOS mode with those in Win95- run all machines in full DOS mode if possible. If not: Go into the Win95 network properties and select IPX properties, click 'advanced' then set Frame type to 802.3, Max Sockets to 32 and Max Connections to 16. This will allow games in the Win95 GUI to communicate with ones in full DOS mode. (Works on several other games, too...)
Even if you use IPX emulation (kali, kahn, heat, zone, etc) it will not work properly. Carmageddon cannot handle the latency generated by phone line connections.
It doesn't alter the fact that because of the type of game it is, Carmageddon will always have problems over the net. Simply put:
If you loose connection for 2000ms (Not exactly uncommon), a car you were chasing might warp half way across the map. You might get rammed and wasted by dumpy before you even knew he was there.
Cheat | Effect | Cheat | Effect |
SPAMFORREST | Instant Handbrake | BIG BOTTOM | Bodywork Trashed |
GOOGLEPLEX | Under Water Ability | GIVEMELARD | Money Bonus |
SPAMSPAMSPAMSPAM | Pedestrians Glued to Ground | SMALLUDDERS | Giant pedestrians |
SUPERHOOPS | Explosive pedestrians | IGLOOFUN | Hot rod |
FUNNYJAM | Turbo Pedestrians | IHAVESOMESPAM | Gravity has Gone Strange |
MOOSEONTHELOOSE | Pinball Mode | CHICKENFODDER | Bouncy Bouncy |
BUYOURNEXTGAME | Jelly Suspension | ILOVENOBBY | Pedestrians Shown on Map |
RUSSFORMARIO | Pedestrian Electro-Bastard Ray | YAKATTAK | Turbo cops |
HAMSTERSEX | Blind Pedestrians | NAUGHTYTORTY | Pedestrian Respawn |
INTHELOFT | Drugs | BOYSFROMTHEBUSH | Grip-o-matic Tires |
TRAMSARESUPER | Pedestrian Harvest | ISLANDRULES | Vesuvian Corpses |
RABBITDREAMER | Gravity from Jupiter | SPOONREASON | Invulnerability |
SPAMFRITTERS | Free repairs | INTHEWAR | Instant repair |
SEXWITHFISH | Timer frozen | MILKYSMILES | Time bonus |
BILLANDBEN | Mine | SPAMACCIDENTS | Frozen opponents |
NASALSMEAR | Frozen cops | YUMMYLARD | Turbo opponents |
SECRETCOWS | Wall climber | ILOVENOBBY | Pedestrians shown on map |
BENFORMARIO | Greased tyres | WEHATEMARIO | Acme Damage Magnifier |
SOAPYTITWANKS | Mega-turbo | ICECREAMHOLE | 5 free recoveries |
KNEEPITHAPPINESS | Solid granite car | MRCURSORSCOOL | Finish lap |
Additional Cheats:
Type in 'JOYRIDER' at the network race-type selection screen and you'll get access to all cars for network play. You'll need to select 'all' cars in the options screen to use them. This works with manual or random car selection.
On the race/car selection screen type :
KEVWOZEAR - This unlocks all races/all cars/all car upgrades
IWANTTOFIDDLE - Unencrypt all external text files. This is used to modify the weights/properties of objects and changing the physics of the game.
Type 'IBETYOUCANTPRINTCUNT' when in a race
F4 - Swap between ingame modes, mostly for track and car editing.
Key | Effect | Key | Effect |
1 | Credits (large) | Shift + 1 | Underwater ability |
2 | Peds glued to ground | Shift + 2 | Time bonus |
3 | Giant peds | Shift + 3 | Bodywork Trashed |
4 | Explosive Peds | Shift + 4 | Mine |
5 | Hot Rod | Shift + 5 | Frozen Opponents |
6 | Turbo Peds | Shift + 6 | Frozen Cops |
7 | Invulnerability | Shift + 7 | Turbo Opponents |
8 | Free Repairs | Shift + 8 | Turbo Cops |
9 | Instant Repair | Shift + 9 | Lunar Gravity |
0 | Credits (small) | Shift + 0 | Frozen Timer |
Shift + Alt + 1 | Bouncey Bouncey | Alt + 1 | Wall Climber |
Shift + Alt + 2 | Instant Handbrake | Alt + 2 | Bouncey Bouncey |
Shift + Alt + 3 | Peds from Hades | Alt + 3 | Jelly Suspension |
Shift + Alt + 4 | Turbo | Alt + 4 | Show Peds On Map |
Shift + Alt + 5 | Mega Turbo | Alt + 5 | Ped Electro-Bastard Ray |
Shift + Alt + 6 | Blind Peds | Alt + 6 | Greased Tyres |
Shift + Alt + 7 | Ped Respawn | Alt + 7 | Acme Damage Magnifier |
Shift + Alt + 8 | 5 Free Recoveries | Alt + 8 | Gravity from Jupiter |
Shift + Alt + 9 | Solid Granite Car | Alt + 9 | Turbo Opponents |
Shift + Alt + 0 | Explosive Peds | Alt + 0 | Pinball Mode |
CTRL + 1 | Drugs | CTRL + 4 | Vesuvian Corpses |
CTRL + 2 | Gripomatic Tyres | CTRL + 5 | Gravity from Jupiter |
CTRL + 3 | Ped Harvest | CTRL + 0 | Rock Springs |
Bug- and one that should have been fixed before release. (Sorry Stainless, but it's not exactly hard to spot!)
If you have the Australian (International English) version, just eject and close the CD. This will temporarily stop the music, and allow the CD to be detected. You can get a new EXE file from SCi to fix the problem, if you prefer. (Email SCi)
Well, the most powerful equipment (the 'cheat' equipment you can only buy after winning the game) will do this.
You need to install open transports, and turn them on. Some macs have them installed by default. If not, you can visit the apple site and download the open transport files from there. Once they are installed, go to the apple extras folder and use the Network Software Selector.
This is caused if you use a non-standard maths lib. While the custom ones may be faster, they are less accurate and can cause odd effects.
Hit [shift-D]. The screenshot will be placed in the DATA sub-directory, in BMP format.
There isn't an easy-to-use editor for C1, but Plaything 2 can be used to create new cars. It's also possible to tweak car and handling characteristics and change the bitmaps on each car. It's not an easy process, but if you're interested in doing it, you can find more resources and documentation on several Carmageddon sites.
No, but in the cheats section is a code to activate the in-game editor, which allows you to place objects on the map.
Unfortunately, you can't do this without hacking the game.
This is something that is unfortunately not possible in Carmageddon. You cannot have computer controlled AI cars or cops in multi-player games.
Each download should have some instructions in a readme file, but as a basic guide:
Click here for Carmageddon Links
If you have the UK version, you will have a file called patch.bat in the Carmageddon directory. Run this, and it should fix the problem (but only run it if you have trouble).
However, there is an intermittent bug that means you will occasionally get this power, even if you don't get those upgrades.
The solution is to change to the eagle, buy weak upgrades, race one complete track, then save. This usually seems to 'reset' it.
If you prefer, you can download a more recent demo from SCi's website.
The information is stored in the 'general.txt' file, and if you use the 'IWANTTOFIDDLE' cheat to decrypt the file, it can be altered. (be sure to back up your files before messing around, though.)
For cars-
'*.PIX' files should be put in the directory 'CARMA\DATA\PIXELMAP\'
'*.TXT' files should go to 'CARMA\DATA\CARS\'
For peds-
'*.TXT' files should be put in 'CARMA\DATA\'
'PROG.ACT' should go into the 'CARMA\DATA\ACTORS' folder
'*.WAV' files should be placed in the 'CARMA\DATA\SOUND' folder
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